
I have far fewer dialogue choices across far fewer conversations, and I max out - or utterly tank - character relationships within the space of a single scene. (Only the mildest of complaints are made about this arrangement, because nobody knows they're in a horror story, which is a conceit I continue to enjoy.)īut as I get to know more of the characters - the abrasive director, the independent grip, the shy audio technician, the insecure presenter and the conflict-avoidant cameraman - it becomes clear that I'm able to push these characters significantly less than I could in previous episodes. It's slow going after the prologue, as The Devil in Me introduces its cast, a documentary crew setting out to film a modern recreation of the murder castle, built into a fog-dense island, where no phones are allowed. Watch on YouTube The Gamescom trailer for The Devil in Me. Whether they live or die depends on the choices you make, whether it's a slow burn question of trust, or a split-second "run or hide". The prologue sets you up for the scares you'll be dealing with, before you meet the ensemble of characters you'll be playing with proper. The Dark Pictures Anthology episodes all follow a familiar setup, and The Devil in Me doesn't stray far from the formula. I fail an early heartbeat-rhythm quicktime event while sneaking around and watch the wife collapse into giggles, earning a warning from Holmes that's dripping in dramatic irony: we wouldn't want to fall and dash our skulls open, would we! And while I narrowly avoid that fate through a better-timed QTE, the two lovers are still doomed: they're prologue protagonists, after all.

Holmes' famed "murder castle", with an utterly caricaturish Holmes as host, indulging in ominous wordplay that his guests - a pair of playful newlyweds - let fly over their heads.


Sluggish pacing and stripped-back character interactions dull the charm, but there are still scares to be found
